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Computer Graphics With Opengl 4th Edition Pdf

Computer Graphics with OpenGL (4th ed.)

Computer graphics is the field of study that deals with the creation, manipulation, and display of images using computers. Computer graphics can be used for various purposes, such as entertainment, education, art, science, engineering, and more. One of the most widely used tools for computer graphics is OpenGL, which stands for Open Graphics Library. OpenGL is a cross-platform, low-level API that provides access to the graphics hardware and enables programmers to create interactive and realistic graphics applications.


OpenGL was first released in 1992 by Silicon Graphics Inc. (SGI) as a successor to the Iris GL library. Since then, OpenGL has evolved through several versions and extensions, and has become the industry standard for 2D and 3D graphics programming. OpenGL is supported by most operating systems, graphics cards, and devices, and is used by many applications, such as video games, CAD software, web browsers, virtual reality, and more.

One of the most comprehensive and authoritative books on computer graphics with OpenGL is Computer Graphics with OpenGL (4th ed.) by Donald Hearn, M. Pauline Baker, and Warren R. Carithers. This book was published in 2011 by Prentice Hall and covers the basic principles and techniques of computer graphics using OpenGL as the main programming tool. The book assumes no prior knowledge of computer graphics and is suitable for junior-to graduate-level courses in computer graphics.

The book consists of 15 chapters and four appendices that cover topics such as:

  • The fundamentals of computer graphics, such as coordinate systems, transformations, viewing, clipping, rasterization, shading, lighting, texturing, and antialiasing.

  • The basics of OpenGL programming, such as creating windows, drawing primitives, using buffers, shaders, textures, matrices, and uniforms.

  • The advanced topics of computer graphics, such as curves, surfaces, solid modeling, hidden surface removal, ray tracing, radiosity, global illumination, animation, and interaction.

  • The applications of computer graphics in various domains, such as scientific visualization, computer-aided design (CAD), computer art, virtual reality (VR), augmented reality (AR), and games.

The book also provides many examples and exercises that illustrate the concepts and techniques of computer graphics with OpenGL. The book uses C++ as the programming language and includes code snippets that show how to use the OpenGL functions and libraries. The book also provides access to a companion website that contains additional resources such as slides, solutions, sample programs, and more.

If you are interested in learning more about computer graphics with OpenGL or want to download a PDF version of the book for free, you can visit the following links:

  • [The official website of the book]

  • [A GitHub repository that contains the code examples from the book]

  • [A GitLab repository that contains a PDF version of the book]

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